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A Global, Collaborative, Robotics
Pilot Course
METHODS
All participants
were required to have access to LEGO® Mindstorms
robotics equipment and programming software. All
curriculum and materials for this pilot course were
created digitally and delivered online via Blackboard
courseware and distance communication tools. Course
materials consisted of text documents, CAD (Computer
Aided Drafting) drawings, digital photos, and other
online resources. Hiltz (1995) recommends that instructors should organize assignments to be
self-paced, but with firm due dates so that students
move through the course together and help each other.
Instructional projects were organized so that
participants worked together to complete each project
before the next project began. This allowed the
participants to stay on track, help each other
troubleshoot and problem solve, and reflect on each
project as a group.
The objectives of the pilot course were to determine
whether participants could design, build, and program
robots collaboratively in an online global classroom,
and if, through this experience, they would build an
online global community of practice and create their own
learning. Also of interest was whether this online
collaboration and learning experience could be sustained
and transferred to other K-20 classrooms.
Building a
Learning Community
Palloff & Pratt (1999, p. 110) state “collaborative
effort among the learners helps them achieve a deeper
level of knowledge generation while moving from
independence to interdependence.” Pallof & Pratt (1999)
go to emphasize that real learning will start to take
place after groups in an online class get connected. For
this pilot, the instructors designed several threaded
conversation forums for small groups and the whole class
to participate in as strategies to facilitate
communication and the development of an online learning
community. Several of the forums are described below.
Introduction
Discussion
Hiltz (1995)
recommends that instructors should provide warm-up
exercises for students to adapt to the online course
environment. Instructors set up an introduction
discussion thread where participants introduced
themselves to the other participants. They were asked to
share where they lived, what subject and grade level
they taught, describe how they have been involved with
Mindstorms and robotics, describe their experience with
distance learning, and share their motivation for
participating in this project. Participants were asked
to share what
programming language they use with Mindstorms, and
whether they were familiar with CAD software.
Participants were encouraged to respond to the other
participants’ introductory comments.
Water Cooler &
Mini-Figure
Hiltz (1995)
recommends the use of humor and metaphor to stimulate
participation in collaborative assignments. Palloff &
Pratt state, “students need to gather in cyberspace,
just as they do on the campus of the university. To
accomplish this, they need to establish a sense of
presence online; that allows their personality to come
through to others in the group” (1999, p. 11). A
discussion forum called “Water Cooler” was designed as a
virtual meeting place for off-topic discussions and
provided additional opportunities for participants to
get to know each other. They were encouraged to share
personal hobbies and make comments about topics other
than robotics. Each participant was also asked to create
a personal webpage with information about themselves and
their country. Many participants also uploaded personal
photos and shared websites of their schools and
communities. For another community building exercise,
the instructors added a discussion thread for a “just
for fun” activity where participants created a visual
identity or personality mascot. Participants designed
digital LEGO® mini-figures with a
variety of accessories and costumes that represented
their personality and interests. These figures were
accompanied by written comments regarding their choices
of accessories and costumes.
The LEGO Minifig shown here was created by a participant
that describes himself as a “gadget guy” who grew up
watching Spiderman, loves electronics, plays tennis and
squash, and loves to cook. To create your own LEGO® mini
figure go to:
http://www.reasonablyclever.com/mini/solo2.htm.
Communication
Clarification and Technical Difficulties
Hall, Gordon, &
Black (2000) recommend that instructors provide an
interactive environment where students can easily air
their problems and get solutions from the instructors or
other students. Two discussion forums were developed to
provide opportunities for participants to post questions
or comments regarding any part of
the project. The Communication Clarification thread
addressed potential communication problems due to the
global nature of the project and encouraged participants
to post questions regarding project directions and
discussions or any other communication. Participants
were allowed to post their questions in this forum
anonymously if they
wished. The Technical Difficulty thread encouraged
participants to ask questions about any technical
problems they experienced during the pilot course. This
was especially relevant because of the diverse variety
of technology used by the participants. To foster the
learning community, all participants were encouraged to
respond to each other’s
questions and comments.
Distance
Experts
One of the
advantages of virtual learning environments is the
ability to invite guest experts to participate from
across the world. Four LEGO® experts were available for
question and answer periods during synchronous chats via
Blackboard’s virtual classroom tool. Resource
information about each expert and their work was posted
for
participants to review. Due to time differences, the
synchronous chats were archived for review by those
participants who were not available during the actual
chat. Question and answer forums were also established
for asynchronous communication between participants and
each of the experts.
Project
Discussions
Palloff and Pratt
(1999) indicate that it is logical for participants in
an online community to connect around shared problems,
interests, and experiences. Participants were placed in
small collaborative groups based on their technology
availability and experience. They were given small group
communication and file sharing capabilities to discuss
their collaborative progress on projects. For each of
the three projects, discussion threads, open to the
whole group, were also available for participants to
share their ideas, comments, questions, successes, and
failures. In, addition, a reflective discussion thread
was created to share “Lessons Learned” for each project.
In these forums,
participants were encouraged to discuss ways to improve
their projects and share what they learned about their
global partners. They were also asked to reflect on the
kinds of learning opportunities the robotics projects
might provide for their students.
Resources
Hall, L., Gordon,
A., & Black, P. (2000). Supporting flexible learning
over the net. In G. Orange & D. Hobbs (Eds.),
International Perspectives on Tele-Learning and Virtual
Learning. Burlington, VT: Ashgate Publishing Co.
Hiltz, S.R. (1995,
March). Teaching in a virtual classroom. Paper
presented at the 1995 International Conference on
Computer Assisted Instruction, Hsinchu, Taiwan.
Palloff, R. & Pratt,
K. (1999). Building learning communities in
cyberspace. San Francisco: Josey-Bass Publishers.
Questions or comments, please contact:
Tonya.Witherspoon@wichita.edu or
Karen.Reynolds@wichita.edu
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